Development period Name Genre Technique
2010/06 - 2011/03 Terramorph Terrain generator, Erosions Simulation Erosion through water and wind,
Value Noise
2009 Treefolk Integrated generator for trees in the Orkteck Engine Procedural (recursive) Algorithms,
2011 Treefolk 2.0 Simulation based generator for trees Iterative growing of trees
2013/03/04 - MST Based Height Map Generator Terrain generator Distance functions
Value Noise

The table is not filled complete, so over time I will add pages for projects in the past.