Development period | Name | Genre | Technique |
2010/06 - 2011/03 | Terramorph | Terrain generator, Erosions Simulation | Erosion through water and wind, Value Noise |
2009 | Treefolk | Integrated generator for trees in the Orkteck Engine | Procedural (recursive) Algorithms, Triangulation |
2011 | Treefolk 2.0 | Simulation based generator for trees | Iterative growing of trees |
2013/03/04 - | MST Based Height Map Generator | Terrain generator | Distance functions Value Noise |
The table is not filled complete, so over time I will add pages for projects in the past.