cbuffer Special
{
	row_major float4x4 c_rotation;
	float c_time;
}

#include "vs.hlsl"
#include "gs.hlsl"
#include "ps.hlsl"

technique basic
{
	pass p0
	{
		VertexShader = compile vs_4_0 VS();
		GeometryShader = compile gs_4_0 GS();
		PixelShader = compile ps_4_0 PS();
	}
}
